Shortest-path algorithm - meaning and definition. What is Shortest-path algorithm
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What (who) is Shortest-path algorithm - definition

GRAPH SEARCH ALGORITHM
Dykstra's algorithm; Djikstra's algorithm; Dijkstra algo; Dijkstra algorithm; Uniform-cost search; Dijkstras algorithm; Uniform cost search; Dijkstra's shortest path; Shortest path first; Shortest Path First; Dijkstra's Algorithm; Dijkstra's shortest path algorithm; Dikjstra's algorithm; Dikjstras algorithm; Dijkstra's algo; Dijkstras Algorithm; Uniform Cost Search; Djikstra's Algorithm; Dijkstra's algorithm; Dijkstra’s Algorithm; SPF Algorithm; Dijkstra' algorithm; Dijkstra's distance algorithm; Dial's algorithm; Generalizations of Dijkstra's algorithm
  • A demo of Dijkstra's algorithm based on Euclidean distance. Red lines are the shortest path covering, i.e., connecting ''u'' and prev[''u'']. Blue lines indicate where relaxing happens, i.e., connecting ''v'' with a node ''u'' in ''Q'', which gives a shorter path from the source to ''v''.
  • heuristic]] identically equal to 0.

Shortest Path Faster Algorithm         
  • A demo of SPFA based on Euclidean distance. Red lines are the shortest path covering (so far observed). Blue lines indicate where relaxing happens, i.e., connecting <math> v </math> with a node <math> u </math> in <math> Q </math>, which gives a shorter path from the source to <math> v </math>.
GRAPH ALGORITHM
SPFA; Shortest Path Faster Algorithm
The Shortest Path Faster Algorithm (SPFA) is an improvement of the Bellman–Ford algorithm which computes single-source shortest paths in a weighted directed graph. The algorithm is believed to work well on random sparse graphs and is particularly suitable for graphs that contain negative-weight edges.
Shortest path problem         
PROBLEM OF FINDING A PATH BETWEEN TWO VERTICES (OR NODES) IN A GRAPH SUCH THAT THE SUM OF THE WEIGHTS OF ITS CONSTITUENT EDGES IS MINIMIZED
Shortest path; All pairs shortest path problem; All-pairs shortest path problem; All-pairs shortest path; All pairs shortest path; Shortest path algorithms; Shortest Path Algorithms; Shortest path algorithm; Single-destination shortest-path problem; Single-pair shortest-path problem; Single-source shortest-path problem; The Shortest Paths; Negative cycle; DAG shortest paths; Single destination shortest path problem; Single-destination shortest path problem; Singledestination shortest path problem; Single destination shortest-path problem; Singledestination shortest-path problem; Single destination shortestpath problem; Single-destination shortestpath problem; Singledestination shortestpath problem; Shortest-path problem; Shortestpath problem; Shortest-path; Shortestpath; Shortest path problems; Shortest-path problems; Shortestpath problems; Shortest paths; Shortest-paths; Shortestpaths; Single-source shortest path problem; Single source shortest path problem; Singlesource shortest path problem; Single source shortest-path problem; Singlesource shortest-path problem; Single source shortestpath problem; Single-source shortestpath problem; Singlesource shortestpath problem; Apsp; Shortest Path Problem; Shortest path routing; Shortest-path routing; Single-source shortest-paths algorithms for directed graphs with nonnegative weights; APSP; Shortest-path algorithms; Shortest-distance problems; Applications of shortest path algorithms; Algebraic path problem; Graph geodesic
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.
Euclidean shortest path         
THEORETICAL PROBLEM IN COMPUTATIONAL GEOMETRY
Euclidean shortest path problem
The Euclidean shortest path problem is a problem in computational geometry: given a set of polyhedral obstacles in a Euclidean space, and two points, find the shortest path between the points that does not intersect any of the obstacles.

Wikipedia

Dijkstra's algorithm

Dijkstra's algorithm ( DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.

For a given source node in the graph, the algorithm finds the shortest path between that node and every other.: 196–206  It can also be used for finding the shortest paths from a single node to a single destination node by stopping the algorithm once the shortest path to the destination node has been determined. For example, if the nodes of the graph represent cities and costs of edge paths represent driving distances between pairs of cities connected by a direct road (for simplicity, ignore red lights, stop signs, toll roads and other obstructions), then Dijkstra's algorithm can be used to find the shortest route between one city and all other cities. A widely used application of shortest path algorithms is network routing protocols, most notably IS-IS (Intermediate System to Intermediate System) and OSPF (Open Shortest Path First). It is also employed as a subroutine in other algorithms such as Johnson's.

The Dijkstra algorithm uses labels that are positive integers or real numbers, which are totally ordered. It can be generalized to use any labels that are partially ordered, provided the subsequent labels (a subsequent label is produced when traversing an edge) are monotonically non-decreasing. This generalization is called the generic Dijkstra shortest-path algorithm.

Dijkstra's algorithm uses a data structure for storing and querying partial solutions sorted by distance from the start. Dijkstra's original algorithm does not use a min-priority queue and runs in time Θ ( | V | 2 ) {\displaystyle \Theta (|V|^{2})} (where | V | {\displaystyle |V|} is the number of nodes). The idea of this algorithm is also given in Leyzorek et al. 1957. Fredman & Tarjan 1984 propose using a Fibonacci heap min-priority queue to optimize the running time complexity to Θ ( | E | + | V | log | V | ) {\displaystyle \Theta (|E|+|V|\log |V|)} . This is asymptotically the fastest known single-source shortest-path algorithm for arbitrary directed graphs with unbounded non-negative weights. However, specialized cases (such as bounded/integer weights, directed acyclic graphs etc.) can indeed be improved further as detailed in Specialized variants. Additionally, if preprocessing is allowed algorithms such as contraction hierarchies can be up to seven orders of magnitude faster.

In some fields, artificial intelligence in particular, Dijkstra's algorithm or a variant of it is known as uniform cost search and formulated as an instance of the more general idea of best-first search.